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Assassin's Creed 3 Remastered Mod
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LOCALIZATION MOD
WATERMARKED valpha-1 Austronesian Lang

Assassin's Creed 3 Remastered Mod Assassin's Creed 3 Remastered Mod

Bahasa Indonesia, Melayu, Filipino

Mainkan Assassin's Creed III Remastered Bahasa Indonesia lewat mod terjemahan AI 8-stage yang menghidupkan dialog Connor secara epik!

Product Narrative

The Full Story

Rasakan perjuangan epik Connor Kenway di tengah berkecamuknya Revolusi Amerika dalam bahasa yang lebih dekat di hati. Dari berburu di hutan Kanatahseton sampai duel maut lawan Charles Lee, petualangan Assassin ini hadir dengan nuansa kearifan lokal yang kental di versi Remastered ini. Gak pake tanggung-tanggung, kami nerjemahin total 249.013 kata pake 8-stage neural pipeline rahasia biar dialognya gak kaku kayak robot! Hasilnya, Connor bakal tetep ngomong berwibawa tanpa singkatan, sementara Haytham Kenway tetep kedengeran tengil khas bangsawan Inggris. Karena ini masih versi Experimental Alpha yang ada watermark tesnya, kami butuh bantuan kalian buat lapor kalau nemu dialog yang rada typo atau aneh pas lagi keliling Boston atau New York. Buruan sikat mod-nya, murni hasil keringat dan cinta buat komunitas gamer tanah air!

Current Milestone

Experimental Build

Author's Notes

=== Audit Teknis & Semantik Lokalisasi ASSASSIN'S CREED III === 1. SKALA LINGUISTIK & CAKUPAN - Skala Proyek: Sekitar 249,013 kata diproses melalui alur neural 8-tahap. - Cakupan Bahasa: Dukungan trilingual penuh untuk pasar Indonesia, Malaysia, dan Filipina. - Status Build: Experimental Alpha — watermarked preview build. - Status Kelengkapan: Indonesia: 96.7%, Malay: 97.1%, Filipino: 96.6% - Analisis Variasi Leksikal: Source -> Density: 64.1% | Diversity: 5.7%, Indonesia -> Density: 70.7% | Diversity: 7.1%, Malay -> Density: 71.4% | Diversity: 6.0%, Filipino -> Density: 59.5% | Diversity: 6.5% 2. VALIDASI NEURAL & AKURASI - Skor Keselarasan Semantik (Platt Score): (Skor ini mengukur seberapa akurat terjemahan mempertahankan makna asli dari teks sumber.) - Gaya Bahasa Karakter: Penyesuaian gaya (gaul, formal, santai) telah diterapkan pada 63 karakter unik. - Pemulihan Struktur Otomatis (Tag Repair): 77 tag kode game telah dipulihkan secara presisi. 3. KAPABILITAS ENGINE - Pipeline: Austronesian Localization System (Neural LoRA-Adaptive Architecture). - Pengenalan Entitas: Ekstraksi penuh untuk terminologi spesifik game dan konstanta lore.

Attention: This version contains 1.7% watermarks. Support this project on Trakteer or Ko-fi to download NON-WATERMARKED version.

Comments

Max 2000 chars · 10/hour · Change name via the chat icon

Linguistic Analysis Report

Stylometric Register Analysis

Discourse analysis using Gemma embeddings. Classifies rhetorical register across the corpus to ensure tonal consistency with source narrative assets.

Casual
42.3%
Standard
45.0%
Formal
12.7%
Emotional Spectrum

Emotional tone mapped via dot-product similarity between extracted dialog embeddings and predefined sentiment anchors using zero-shot semantic alignment.

Stoic/Restrained
47.1%
Positive/Warm
16.5%
Neutral/Functional
15.7%
Negative/Intense
12.3%
Complex/Ambivalent
8.4%
Archetypes
30 detected
Ui/system
38.8%
Connor Kenway
17.4%
Haytham Kenway
6.9%
Ambient Character
5.8%
Aveline De GrandprÉ
3.4%
RatonhnhakÉ:ton (king Washington Dlc)
2.7%
Desmond Miles & Crew
2.2%
Haytham Kenway & Crew
2.1%
Aquila Crew
1.3%
Father David
1.2%
Norris & Connor
1.1%
Dr. Lyle White
1.0%
Connor & Achilles
0.9%
Haytham Kenway & Charles Lee
0.9%
Connor Kenway & Charles Lee
0.9%
Edward Braddock & Haytham
0.8%
Aveline & GÉrald
0.8%
Benjamin Franklin
0.8%
Terry & Connor
0.7%
Aveline & Madeleine
0.7%
Prudence & Connor
0.6%
Haytham Kenway & William Johnson
0.6%
Lance O'donnell
0.6%
Aveline & Baptiste
0.5%
Ellen
0.5%
Aveline & Philippe
0.5%
Minerva (isu)
0.5%
Thomas Hickey
0.4%
Israel Putnam & Connor
0.4%
Godfrey & Catherine
0.4%

DISCLOSURE: Profiling data generated algorithmically via zero-shot inference and semantic vector alignment. Represents AI interpretation of the dataset corpus, not explicit ground-truth statistics from the underlying game engine or internal metrics. Use as a heuristic guide for context mapping.

Cross-Lingual Quality Matrix

Semantic alignment quantified via Multilingual E5 Large Instruct (RoBERTa based) bitext mining. NER entities preserved using GLiNER heuristic extraction protocols to maintain terminological invariance.

ID
Indonesian
16,262 / 16,809 lines
97%
Lex. Density
70.7 %
src
64.1%
Lex. Diversity
7.1 %
src
5.7%
MS
Malay
16,316 / 16,809 lines
97%
Lex. Density
71.4 %
src
64.1%
Lex. Diversity
6.0 %
src
5.7%
TL
Tagalog
16,240 / 16,809 lines
97%
Lex. Density
59.5 %
src
64.1%
Lex. Diversity
6.5 %
src
5.7%

* Sim = Cosine Similarity (Vector Space) · Density = Content/Total Tokens · Diversity = TTR (Type-Token Ratio) · "src" = Source Baseline · Named Entities enforced via GLiNER mining.

Corpus Volume & Metrics
50,331 Token Lines
Src Density
64.1%
Src Diversity
5.7%
Syntactic Error Report

Heuristic markup verification utilizing multi-pass validation and correction to ensure syntactical integrity of control codes and visual tags.

77
Mismatch
77
Fixed
0
Partial

Name

Label
Retrieving Portrait...
Narrative Profile

Associated Entities
Semantic Archetypes

NLP Pipeline Intelligence

Featured Preview Auto-Detected

Line Identity 0
Source (English)
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Indonesian (ID)
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Malay (MS)
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Tagalog (TL)
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Pipeline Receipts

Merger (S7) 2026-09-27 19:22
Tag Repair (S6) 2026-09-27 14:22
Re-Import (S4) 2026-09-27 14:17
Corrector (S3) 2026-09-27 14:12
Translator (S2) 2026-09-27 13:13
Tagger (S1) 2026-09-27 10:06
Splitter (S0) 2026-09-27 08:45

Released Archive

Austronesian Showcase

Location
Image
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