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Crimson Desert Mod
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LOCALIZATION MOD
WATERMARKED valpha-4 Austronesian Lang

Crimson Desert Mod Crimson Desert Mod

Bahasa Indonesia, Melayu, Filipino

Crimson Desert is a brutal, epic open-world journey following Kliff Macduff as he navigates the cutthroat politics and ancient horrors of Pywel. It's a game of blood, grit, and redemption that demands a story you can actually feel. This localization project is my masterpiece—over...

Product Narrative

The Full Story

Crimson Desert ngajak lo masuk ke dunia Pywel yang keras bareng Kliff Macduff, di mana setiap pilihan bisa berujung maut atau kejayaan. Ini bukan cuma game pukul-pukulan biasa, tapi drama kolosal yang dalem banget. Gue ngerjain mod ini sepenuh hati buat nanganin 821 ribu kata lebih pake teknologi neural pipeline 8-tahap biar bahasanya nggak kaku kayak terjemahan bot kantoran. Kliff, Yann, sampe NPC rendahan semuanya punya gaya ngomong yang beda dan pas sama kultur kita, lengkap pake slang yang natural dan nggak maksa. Kalo lo pengen ngerasain petualangan epic ini dengan bahasa yang dapet 'feel'-nya dan bikin lo makin tenggelam dalam ceritanya, mod ini wajib ada di folder game lo!

Current Milestone

Experimental Build

Author's Notes

=== Audit Teknis & Semantik Lokalisasi CRIMSON DESERT ===

1. SKALA LINGUISTIK & CAKUPAN

- Skala Proyek: Sekitar 821,443 kata diproses melalui alur neural 8-tahap.

- Cakupan Bahasa: Dukungan trilingual penuh untuk pasar Indonesia, Malaysia, dan Filipina.

- Status Kelengkapan: Indonesia: 88.4%, Malay: 91.8%, Filipino: 87.9%

- Analisis Variasi Leksikal: Source -> Density: 66.1% | Diversity: 2.4%, Indonesia -> Density: 74.9% | Diversity: 3.2%, Malay -> Density: 73.2% | Diversity: 2.5%, Filipino -> Density: 60.8% | Diversity: 3.1%


2. VALIDASI NEURAL & AKURASI

- Skor Keselarasan Semantik (Platt Score): Indonesia: 87%, Malay: 86%, Filipino: 84%

(Skor ini mengukur seberapa akurat terjemahan mempertahankan makna asli dari teks sumber.)

- Gaya Bahasa Karakter: Penyesuaian gaya (gaul, formal, santai) telah diterapkan pada 167 karakter unik.

- Pemulihan Struktur Otomatis (Tag Repair): 278 tag kode game telah dipulihkan secara presisi.


3. KAPABILITAS ENGINE

- Pipeline: Austronesian Localization System (Neural LoRA-Adaptive Architecture).

- Pengenalan Entitas: Ekstraksi penuh untuk terminologi spesifik game dan konstanta lore.

Attention: This version contains 1.7% watermarks. Support this project on Trakteer or Ko-fi to download NON-WATERMARKED version.

Comments

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Linguistic Analysis Report

Stylometric Register Analysis

Discourse analysis using Gemma embeddings. Classifies rhetorical register across the corpus to ensure tonal consistency with source narrative assets.

Casual
61.2%
Standard
21.0%
Formal
17.8%
Emotional Spectrum

Emotional tone mapped via dot-product similarity between extracted dialog embeddings and predefined sentiment anchors using zero-shot semantic alignment.

Positive/Warm
26.4%
Stoic/Restrained
25.9%
Neutral/Functional
19.0%
Negative/Intense
16.4%
Complex/Ambivalent
12.3%
Archetypes
30 detected
Npc
62.6%
Npc (criminal)
4.8%
Damiane
2.1%
Npc (cheerup)
1.9%
Npc (blame)
1.9%
Npc (glance)
1.9%
Npc (bump)
1.8%
Npc (thank)
1.7%
Npc (warning)
1.6%
Npc (battleing)
1.5%
Npc (hello)
1.5%
Kliff
1.2%
Yann
1.1%
Npc (bindback)
1.1%
Naira
0.6%
Npc (safezone_protect)
0.5%
Npc (detect)
0.5%
Duane
0.5%
Npc (safezone)
0.5%
Marius
0.4%
Oongka
0.3%
Tolstein
0.3%
Npc (shop_sell)
0.3%
Marquis Serkis
0.3%
Barden Middler
0.3%
Valgash
0.3%
Diederik
0.2%
Stefan Lanford
0.2%
Shakatu
0.2%
Azureian
0.2%

DISCLOSURE: Profiling data generated algorithmically via zero-shot inference and semantic vector alignment. Represents AI interpretation of the dataset corpus, not explicit ground-truth statistics from the underlying game engine or internal metrics. Use as a heuristic guide for context mapping.

Cross-Lingual Quality Matrix

Semantic alignment quantified via Multilingual E5 Large Instruct (RoBERTa based) bitext mining. NER entities preserved using GLiNER heuristic extraction protocols to maintain terminological invariance.

ID
Indonesian
74,961 / 82,479 lines
91%
Semantic Sim.
87 %
Lex. Density
74.5 %
src
66.2%
Lex. Diversity
3.1 %
src
2.3%
MS
Malay
78,667 / 82,479 lines
95%
Semantic Sim.
85 %
Lex. Density
74.9 %
src
66.2%
Lex. Diversity
2.6 %
src
2.3%
TL
Tagalog
71,163 / 82,479 lines
86%
Semantic Sim.
84 %
Lex. Density
60.7 %
src
66.2%
Lex. Diversity
3.1 %
src
2.3%

* Sim = Cosine Similarity (Vector Space) · Density = Content/Total Tokens · Diversity = TTR (Type-Token Ratio) · "src" = Source Baseline · Named Entities enforced via GLiNER mining.

Corpus Volume & Metrics
247,437 Token Lines
Src Density
66.2%
Src Diversity
2.3%
Syntactic Error Report

Heuristic markup verification utilizing multi-pass validation and correction to ensure syntactical integrity of control codes and visual tags.

401
Mismatch
401
Fixed
0
Partial

Name

Label
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Narrative Profile

Associated Entities
Semantic Archetypes

NLP Pipeline Intelligence

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Line Identity 0
Source (English)
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Indonesian (ID)
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Malay (MS)
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Tagalog (TL)
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Pipeline Receipts

Merger (S7) 2026-09-17 16:50
Tag Repair (S6) 2026-09-16 13:53
Validator (S5) 2026-09-16 13:26
Corrector (S3) 2026-09-16 10:59
Translator (S2) 2026-09-16 10:43
Tagger (S1) 2026-09-16 01:07
Splitter (S0) 2026-09-16 00:34
Re-Import (S4) 2026-09-01 18:32

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